AnimationBlend enum
How a layer's pose meets the base's — gfx-10n.
Values
- override → const AnimationBlend
-
The layer's value replaces the base's, faded by the layer's weight.
What every layer did before there was a choice, and still the right one for a clip authored as a whole performance of the joints it covers: an upper-body reload is a reload, not a correction to one.
- additive → const AnimationBlend
-
The layer's distance from its own reference pose is laid on top of the base.
For a clip authored as a difference: a breath, a recoil, a lean, a flinch. Playing one of these on its own poses a character into a shape nobody wants, which is the sign that it is additive — and the reason it needs AnimationClip.referenceTime to say what it is a difference from.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
AnimationBlend> - A constant List of the values in this enum, in order of their declaration.