RecordedPrimitiveType class final
Rasteriser state, recorded in sequence as well as kept as a field.
The fields answer "what was it set to"; these answer "in what order, and how many times". Those are different questions and only the second one catches the interesting mistakes. A pass that sets depth write twice, or sets it after the draw that needed it, or stops setting it at all because a refactor decided the value was already right, reads identically through the fields and differently here.
It matters most where state changes inside a pass: the cube atlas blanks
each tile with depth write off and compare always, then restores both for
the casters. Through the fields that whole loop is one final value.
Constructors
- RecordedPrimitiveType(PrimitiveType type)
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- type → PrimitiveType
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited