tank constant
Slow, heavy, and largely indifferent to being shot.
Implementation
static const MonsterDef tank = MonsterDef(
name: 'tank',
health: 320.0,
speed: 2.2,
radius: 0.62,
height: 2.4,
sightRange: 22.0,
painChance: 0.15,
painCooldown: 1.4,
hurtDuration: 0.18,
attack: WeaponDef(
name: 'slam',
loudness: 12.0,
behaviour: MeleeBehaviour(arcDegrees: 100.0),
ammo: AmmoType.none,
damage: 34.0,
shotsPerSecond: 0.7,
range: 2.6,
automatic: true,
),
);