mustBeReachable property
inherited
Whether a player has to be able to get to one of these.
A coin inside a wall looks exactly like a coin nobody has taken yet, and
fourteen of them shipped in two levels before anything asked. The check
lives in the validator; the answer lives here, because "is this something
the player collects" is a question about a kind and not about geometry —
and because the engine must not learn the words coin, crate or key.
False by default: a light fixture, a trigger volume and a spawn point are all perfectly happy inside solid rock.
Implementation
bool get mustBeReachable => false;