HitscanBehaviour class final
Rays, arriving the instant the trigger does.
- Inheritance
-
- Object
- WeaponBehaviour
- HitscanBehaviour
Constructors
- HitscanBehaviour()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
deliver(
WeaponShot shot) → void -
Puts this shot into the world. Called once per trigger pull, inside the
step, with WeaponShot.hits ready to be filled.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited