ArmourGift class final

Inheritance

Constructors

ArmourGift()
const

Properties

defaultAmount → double
What a level should give when it does not say.
no setteroverride
hashCode → int
The hash code for this object.
no setterinherited
name → String
The word a level document uses in a pickup's gives.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

announce(double amount, String? detail) → String?
What to tell the player. Null says nothing.
override
grantTo(Inventory to, double amount, String? detail) → bool
Grants this to to. False when it would do nothing, and the pickup then stays where it is.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited