SettingsFile class final

Where a game keeps what the player changed.

The stored half of GameConfig, and nothing more: which document, what goes in it, and what to do when it is not there. Where it goes is Storage's, because that answer is per platform and was wrong on two of the four — see that file, which carries the whole story.

Still no path_provider. Three platforms answer with an environment variable and two with the parent of their temporary directory, which is a documented assumption rather than a dependency, and it keeps this testable with a map in memory.

Constructors

SettingsFile({required String appName, Storage? storage, IssueSink? onIssue})

Properties

appName → String
Which game this is. Two applications sharing one document would have each overwrite the other's bindings, and finding that out takes a while because it only happens if you play both.
final
hashCode → int
The hash code for this object.
no setterinherited
onIssue → IssueSink
Where this says what it could not read.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
storage → Storage
Where the document is kept, which differs per platform — see Storage.
final

Methods

clear() → void
Forgets everything the player has changed.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
read() → GameConfig
Reads the config, or hands back defaults.
toString() → String
A string representation of this object.
inherited
write(GameConfig config) → bool
Writes the config, and says whether it managed to.

Operators

operator ==(Object other) → bool
The equality operator.
inherited