AutomapView class

The automap, drawn: floor where the player has walked, walls where it stopped, an arrow where they stand.

A CustomPainter over the level's cells, centred on the player and turned so that up on the screen is the way they face — the map a player reads mid-fight, not the one they study. A cell is a rectangle; a level of forty metres in quarter-metre cells is twenty-five thousand of them, of which the painter draws only the revealed ones and only those that fall on the screen, which is a few hundred. Nothing is cached, because a map that is open is a map that is changing.

What it does not draw: monsters, items, the exit. A map that shows the monsters is a different game, and the decision belongs to the game.

Inheritance

Constructors

AutomapView({Key? key, required Automap automap, required Vector3 position, required double yaw, double metresAcross = 40.0, Color floor = const Color(0xFF9A9284), Color wall = const Color(0xFF2B2622), Color player = const Color(0xFFF2D133), Color backdrop = const Color(0xA0000000)})
const

Properties

automap → Automap
final
backdrop → Color
final
floor → Color
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
metresAcross → double
How many metres of level the shorter side of the view shows.
final
player → Color
final
position → Vector3
Where the player is, in world space; the map is centred here.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
wall → Color
final
yaw → double
Which way the player faces, radians about Y; the map turns so this is up on the screen.
final

Methods

build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
override
createElement() → StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited