kNeutralJoints top-level property

Vector4 kNeutralJoints
final

Every vertex bound to joint zero.

Paired with kNeutralWeights, this leaves a vertex following the first joint rigidly, which is what an unrigged vertex in a skinned mesh should do.

Implementation

final Vector4 kNeutralJoints = Vector4(0.0, 0.0, 0.0, 0.0);