VertexAttribute class final

Describes a single vertex attribute.

A vertex buffer is bound as one opaque blob and the actual layout is taken from the order of in declarations in the vertex shader. The layout is therefore a contract between shader and CPU-side geometry that nothing validates for us. VertexLayout at least makes it explicit and keeps it in one place.

Constructors

VertexAttribute(String name, int componentCount)
const

Properties

componentCount → int
Number of float components.
final
hashCode → int
The hash code for this object.
no setterinherited
name → String
Must match the name of the in variable in the shader.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited