VertexAttribute class final
Describes a single vertex attribute.
A vertex buffer is bound as one
opaque blob and the actual layout is taken from the order of in
declarations in the vertex shader. The layout is therefore a contract
between shader and CPU-side geometry that nothing validates for us.
VertexLayout at least makes it explicit and keeps it in one place.
Constructors
- VertexAttribute(String name, int componentCount)
-
const
Properties
- componentCount → int
-
Number of float components.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- name → String
-
Must match the name of the
invariable in the shader.final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited