TextureSampling class final
Filtering and wrapping requested for a texture.
Constructors
- TextureSampling({bool magLinear = true, bool minLinear = true, bool useMipmaps = true, bool mipLinear = true, TextureWrap wrapS = TextureWrap.repeat, TextureWrap wrapT = TextureWrap.repeat})
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- magLinear → bool
-
final
- minLinear → bool
-
final
- mipLinear → bool
-
Whether the mip level itself is chosen by interpolating between two
(trilinear) rather than picked as the nearest one (bilinear-with-mips).
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- useMipmaps → bool
-
Assets almost always request mipmapped minification, and this is now
acted on:
uploadEncodedImagebuilds a chain when this is set, andsamplerOptionsForsets the mip filter from the same field so the chain is blended rather than merely allocated.final - wrapS → TextureWrap
-
final
- wrapT → TextureWrap
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited