ModelNode class final
A node in a decoded model's hierarchy.
The hierarchy exists so animation has something to target. A flattened list of surfaces with baked transforms is enough to draw a static model, but an animation track says "move node 7", and a node that moves has to carry its subtree with it — which is exactly the information flattening throws away.
TRS rather than a matrix, because that is what animation interpolates and
what SceneNode stores.
Constructors
Properties
- cameraIndex → int?
-
Index into
ModelDocument.cameras, when glTF's owncamerakey names one on this node.final -
children
→ List<
int> -
Indices into
ModelDocument.nodes.final -
extras
→ Map<
String, Object?> ? -
glTF's own
extrason this node, carried opaquely —fmt-19's own row. Nothing here reads a key out of it; a decoder copies the JSON object verbatim and a writer copies it back, so whatever an authoring tool put here survives a round trip even though nothing in this engine interprets it.final - hashCode → int
-
The hash code for this object.
no setterinherited
- lightIndex → int?
-
Index into
ModelDocument.lights, when aKHR_lights_punctuallight is attached to this node —fmt-28's own row. Null for the ordinary node, which is nearly all of them.final -
lods
→ List<
ModelLod> -
Coarser stand-ins for surfaces, each good up to its own
ModelLod.maxScreenFraction —
pro-eng-06's own row. Empty for the ordinary node, which is nearly all of them, and for every node in a.f3dwritten before this field existed: the section is absent rather than empty, and an absent section reads as no LODs for exactly that file.final - name → String?
-
final
- rotation → Quaternion
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scale → Vector3
-
final
-
surfaces
→ List<
int> -
Indices into
ModelDocument.surfacesdrawn at this node.final - translation → Vector3
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toMatrix(
) → Matrix4 -
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited